1. OVERVIEW
1.1 Introduction
This project aims to create prototype/MVP gaming apps which implement the best practices and standards documented as part of the research project. As part of the Hyperledger mentorship project, a project proposal for design & development of a mini-game was approved by the TOC. This page provides further details about this project.
1.2 Scope
List project scope here
1.3 Timeline
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1.4 HL Rights Management for Contemporary and Future Assets. The Contemporary or Commercial Network.
In addition, MN will grow parallel to a more contemporary or commercial alternative, designed to help the work of living artists alive today from the same eleven time zones. The API or UI for this network (henceforth “CN”) will focus upon the following issues:
- Easier access to (and the improved exchange) of better metadata
- Compensation for the composers of audio works using ISCCs*
- Support for the micro-sale of sync licenses across social media. (How might an individual or company legitimately license and share the work of a major artist, say, on social media?)
- Support for the tokenization of audio with Hyperledger’s Fabcoin and/or NFTs**
- Support for healthier competition in the subscription market. (How might an individual launch a subscription service for my customers/audience and easily access proper licenses?)
- and a geo-sensitive/hyper-localized news service. News of cultural or political worth will be embedded in a map, showing (in cultural cases) the geographic origin of a file and (in journalistic cases) verifiably true statements about both local events and regional politics. As a result, CN will aid freedom of speech and freedom of expression in territories where both are rare. Evidence of background work is gathered here.
It is hoped that one API or app will suffice for both MN and CN, with either different interfaces and/or functionality to meet divergent needs. Those divergences might include the expression of rights (i.e., rights-expression languages or REL) and matters of post-transaction fulfillment (DRM, access control). Alternatively, those same functions—for example the presence or absence of payment details—could be embedded into the files themselves, thus largely eliminating the need to separate or isolate a museum collection from a contemporary or commercial equivalent. One app, two forms of access: archival or commercial. Non- or for-profit, filtered by the app’s search engine.
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2. HYPERLEDGER AND MUSIC
2.1 Background and Current Context
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The scope of this project is limited to following two objectives:
1) Creation of a mini game project that can be used by interested parties to study and extend design patterns for implementation of decentralized identity and payments in gaming space.
2) A three-part research paper with following parts:
a) Introduction to Identity & Payments in Gaming (current landscape & players, major platforms, limitations if any)
b) Deep Dive into Use Cases of Blockchain/Decentralized Technology in Gaming (for identity & Payments)
c) Best Practices, Architectural Frameworks, Design Patterns and Governance for implementing decentralized identity & payments in Gaming
1.3 Timeline
This project is estimated to run from June '23 to Nov '23.
2. PROJECT DETAILS
2.1 Overview / Game Design
This project will start with a basic game design which can be used to demonstrate concepts of identity, game moves and game assets (stored in different wallet types). This project will be divided into following phases:
1) Game design ideation - on paper and using mockups
2) Explore options for integrate identity and payments (digital assets)
3) Integrate other SDKs to incorporate features such as SSI, multi wallet support, multi and cross chain support
4) Explore 3D games using game engines such as Unity and Unreal and integrate with game SDKs
2.2 Game Development:
The game development will consist of following aspects:
1) Create a simple game such as a basic marketplace experience or a casino gameplay to demonstrate concepts of identity, game moves and game assets (stored in different wallet types)
2) Create one or more 3D games using game engines such as Unity and Unreal
3) Integrate with game SDKs that provide utility & payment functions
4) Incorporate features such as SSI, multi wallet support, multi and cross chain support
2.3 Research Paper
The phase will consist of two parts:
1) Document current landscape for how identity and payments are incorporated in gaming space
2) Document results and recommendations from the research game
In this same spirit of curatorial inclusion, value-creation, and proper attribution, it is therefore proposed that the ME-SIG embody the inclusive 2020 vision of Ashna Gupta. Her example of music is translatable to other digitized narratives, be they e-books, photojournalism, e-games, or movies.
Imagine this: a single platform where you can search for a song and uncover a record of every single player that has touched that song from inception to delivery. Every songwriter, producer, sound engineer, and everyone in between. Imagine a transparent revenue-sharing model that pays artists their fair share of royalties right away. Imagine a world of increased trust and accountability between artists and large media corporations
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